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A350 MSFS 2024 VR Performance Comparison (Bad CPU Frametimes)


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Hello iniBuilds Team,

I performed a test like this with your A300 when performance wasn't great, and I was delighted when that was remedied and gladly reported back when you all took care of it.  I'm hoping the same will happen with your A350.  I'll start by saying I love the modeling, flight dynamics, features, etc., and the only problem now is performance.  My hope is that this data helps your team, or better yet, someone can give me some feedback to figure out why I'm experiencing this poor performance with my favorite airliner.  This is only data to show what is happening on my system.

Most people judge by FPS alone, but in VR frametimes are king.  CPU and GPU frametimes tell the whole story and show more of the performance than average fps does.  The average FPS was down from the Fenix A321 by about 9.5% in my testing, but the real problem is the constant stutters in the CPU frametimes that make the plane feel awful in VR comparatively.  Aiming for 40 fps to hit 1/2 of my Valve Index's 80hz refresh rate, requires cpu and gpu frametimes of <25ms.  The average CPU frametime for the A350 was 27.03 which misses the mark on the average.  Worse was the 10% low which was 41.05ms.  To put this into more perspective, only 2 frames of my Fenix A321 run dipped below that 41.05ms mark which helps explain why the A350 feels so much worse in the headset.  Again, this isn't a slam, and my hope is there is a fix for this.

Below will be some graphs showing the CPU frametimes, and it appears to be constantly stairstepping on cpu frametimes.  The CPU frametimes are constantly spiking, and this doesn't happen for me on any other payware or default aircraft.  All aircraft stutter at points, and I show this fairly with the Fenix A321, but the problem is the A350 does this constantly and never recovers.  Below are the numbers and graphs, and I've attached the spreadsheets themselves for transparency.  I'd love some help or feedback on how to make this better!

 Sorry for the long post, but just trying to give as many details as possible 🙂

Test Methodology

EGKK runway 26R with clear skies and no traffic to remove as many variables as possible.  A350 was completely uninstalled, and the local cache was deleted as well before a complete reinstall of the plane.  I loaded the plane to let the WASM generate, then exited MSFS 2024 before conducting the test.

Test Results

iniA350

  FPS GPU frametime CPU frametime GPU Usage CPU Usage
Average 36.09 20.06 27.03 59.56 22.64
10% Lows 31.33 26.67 41.05    
1% Lows 27.62 29.69 45.11    

image.png.bebd46eecba810b481b0658069af9df9.png

image.thumb.png.6ad28de9b813ee026221de268029be67.png

Fenix A321

  FPS GPU frametime CPU frametime GPU Usage CPU Usage
Average 39.89187 17.00659 14.73645 68.16993 26.24062
10% Lows 38.9 19.33 22.8    
1% Lows 36.9 22.24 34.57    

image.png.6c0933c97af235841e80b3cfcef5d6fd.png

image.thumb.png.2e42467a152ee00796383225411be8ad.png

MSFS 2024 Beta SU3 with mostly Medium and High settings TLOD 120 OLOD 100

CPU:  AMD 7950X3D

GPU:  RTX 4800 driver 566.36

RAM:  64GB 6000 CL32

Hardrive:  1TB NVME dedicated for MSFS

VR:  Valve Index; tracking via FPSVR

image.png

Fenix A321 MSFS2024.xlsx ini A350 MSFS2024.xlsx

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