starjun Posted June 10 Posted June 10 (edited) Previously reported but not corrected still. Maybe just an animation to most but kills immersion to me, how could the condensations animation move so slowly and upward when plane is moving at 140-150kts. More importantly, an appeal for inibuilds development team to ensure reasonable accuracy (especially where real world footages are readily available), and not just pushing out and having as many animation as possible quickly? PXL_20250610_044159054.mp4 PXL_20250610_041544095.mp4 Edited June 10 by starjun 5
Eddie Posted Thursday at 11:30 AM Posted Thursday at 11:30 AM Hello, Apologies for no reply! We actually logged this thread a while back and it seems I forgot to let you know. We're looking into how we can improve this animation. Thank you for the feedback. 🙂 1 2 EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
starjun Posted yesterday at 07:26 AM Author Posted yesterday at 07:26 AM 19 hours ago, Eddie said: Hello, Apologies for no reply! We actually logged this thread a while back and it seems I forgot to let you know. We're looking into how we can improve this animation. Thank you for the feedback. 🙂 Please help get this corrected before the focus moves away from this project, as anyone can see the comparison. It's just not realistic the current animations. Alternatively, allow option to turn it off altogether although it's a useful animation but just badly needed correction. 1
cvn Posted 21 hours ago Posted 21 hours ago Yes.This definitely needs fixing because it's obvious whoever implemented the animations either was sleeping on the job or didn't care and do some basic comparisons to see if the animation even correct or make sense. Tbh, inibuilds would have avoided double works if basic care is done in the first place when implementing such common effects where plenty of pictures and footages available? So appreciate correction asap pls?
Eddie Posted 21 hours ago Posted 21 hours ago 11 minutes ago, cvn said: Yes.This definitely needs fixing because it's obvious whoever implemented the animations either was sleeping on the job or didn't care and do some basic comparisons to see if the animation even correct or make sense. Tbh, inibuilds would have avoided double works if basic care is done in the first place when implementing such common effects where plenty of pictures and footages available? So appreciate correction asap pls? Hello, I understand the frustration and I have already communicated that we are working on it. Expect a change in the coming update even. However, I do not appreciate the very unnecessary comment that you've left here as it's neither constructive or kind. Let's avoid this tone going forward, thank you. 1 2 EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
cvn Posted 17 hours ago Posted 17 hours ago 3 hours ago, Eddie said: Hello, I understand the frustration and I have already communicated that we are working on it. Expect a change in the coming update even. However, I do not appreciate the very unnecessary comment that you've left here as it's neither constructive or kind. Let's avoid this tone going forward, thank you. Hello, firstly I apologised for the remarks or perhaps a poor choice of words used. But nevertheless a honest (and definitely constructive) feedbacks if you read beyond the rather poor choice of words used in my message - that is inibuilds team should really do a little more oversight when implementing animations, features or systems (while i understand some issues cannot be avoided altogether), but it will really save a lot of double works both on inibuilds and the customers' end. 1
starjun Posted 16 hours ago Author Posted 16 hours ago (edited) 4 hours ago, Eddie said: Hello, I understand the frustration and I have already communicated that we are working on it. Expect a change in the coming update even. However, I do not appreciate the very unnecessary comment that you've left here as it's neither constructive or kind. Let's avoid this tone going forward, thank you. Hi Eddie, thanks for informing that issue may finally be fix in coming update... key message is also that as inibuilds focus less on this project n future updates will most certainly reduce in frequency, customer then may find themselves stuck with issues or in this case an inaccurate animations for very much longer once it's implemented, so I too would appeal for more testing and some kind of sanity check/ validation pls. Edited 16 hours ago by starjun
foliainfx Posted 16 hours ago Posted 16 hours ago (edited) 3 minutes ago, starjun said: Hi Eddie, thanks for informing that issue may finally be fix in coming update... key message is also that as inibuilds focus less on this project n future updates will most certainly reduce in frequency, customer then may find themselves stuck with issues or in this case an inaccurate animations for very much longer once it's implemented, so I too would appeal for more testing and some kind of sanity check/ validation pls. And maybe ini shouldn't be so resistant to advice and facts. My personal opinion but I am sure many will agree. I wonder what their customers think about working less on updates. Edited 16 hours ago by foliainfx
starjun Posted 15 hours ago Author Posted 15 hours ago Btw my 1st posting on the inaccurate animations. Hopefully if inibuilds is working to correct it, then here additional material to get it 👍 this time?
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