cvn Posted Monday at 11:05 AM Posted Monday at 11:05 AM (edited) From this video extracted from YouTube, the nose drop paused midway suggested either a certain level of control the pilot has when putting the nose gear down or the auto de-rotate actually help pause/ slow the fast nose drop after landing? These are all very different from Inibuilds's model where no further input will help once the main gear touches the ground - felt like dropping a stone from a stationary position? @iniBuilds Please help thoroughly review real A350 landing against existing auto de-rotation modelling by inbuilds please, and revamp it if necessary? Delta A350 De-rotate.mp4 Edited Monday at 11:19 AM by cvn 5
unairspace Posted Monday at 01:57 PM Posted Monday at 01:57 PM 1.0.12 ADR system still hammering... 1
starjun Posted Tuesday at 01:47 AM Posted Tuesday at 01:47 AM 11 hours ago, unairspace said: 1.0.12 ADR system still hammering... Exactly. Little has change despite inibuilds stating the change to ADR in 1.0.12 to resolve the incorrect ADR behavior. Hopefully more will be done soon to prevent the nose from slamming. 2
Charles Leclerc Posted Tuesday at 02:58 PM Posted Tuesday at 02:58 PM (edited) yep,in real world auto de-rotation aims to help pilot bteer de-rotation softly,and pilot have the 1st control priority.But in iniA350,manually engage de-rotaion doesn't have any effect. I hope ini could do it better,else plz offer a opition in OIS,allowed me to off this function. @iniBuilds Edited Wednesday at 01:09 PM by Charles Leclerc 2 1
starjun Posted Wednesday at 10:56 AM Posted Wednesday at 10:56 AM 19 hours ago, Charles Leclerc said: yep,in real world auto de-rotation aims to help pilot bteer de-rotation softly,and pilot have the 1st control priority.But in iniA350,manually engage de-rotaion doesn't have any effect. I hold ini could do it better,else plz offer a opition in OIS,allowed me to off this function. @iniBuilds I second that - to give an option to deactivate inibuilds auto de-rotation if inibuilds is not able to re-model it's feature to at least a more reasonably accuracy. Similarly, I think inibuilds could much much better modelled this feature as it is not a limitation on the sim's side. Before aito de-rotation I was still able on several occasions to put the nose down gently/ more gentle. 1 1
ncc Posted yesterday at 11:04 AM Posted yesterday at 11:04 AM (edited) The smack down is incorrect in inibuilds and need urgent fixing! We need sent to support direct else it will be of low priority. They will only introduce new features and those are their top priority for selling more product. This is community self help and not sure how often support even look inside here pls. Edited yesterday at 11:39 AM by ncc
ncc Posted yesterday at 11:12 AM Posted yesterday at 11:12 AM (edited) On 6/9/2025 at 7:05 PM, cvn said: From this video extracted from YouTube, the nose drop paused midway suggested either a certain level of control the pilot has when putting the nose gear down or the auto de-rotate actually help pause/ slow the fast nose drop after landing? These are all very different from Inibuilds's model where no further input will help once the main gear touches the ground - felt like dropping a stone from a stationary position? @iniBuilds Please help thoroughly review real A350 landing against existing auto de-rotation modelling by inbuilds please, and revamp it if necessary? Delta A350 De-rotate.mp4 1.28 MB · 0 downloads I wonder how those pilots engaged/ helping inibuilds develop and test the model got it so wrong compared with real world de-rotation behavior? This plane cost as much as FS2024 and such cannot be accepted. Edited yesterday at 11:14 AM by ncc 1
HZJ Posted 13 hours ago Posted 13 hours ago The nose gear smack down I experienced in every landing is not even close to the real plane. Please change to be at least closer to real world or remove such game breaker altogether! 1
HZJ Posted 13 hours ago Posted 13 hours ago 19 hours ago, ncc said: I wonder how those pilots engaged/ helping inibuilds develop and test the model got it so wrong compared with real world de-rotation behavior? This plane cost as much as FS2024 and such cannot be accepted. Maybe inibuilds can explain?
cvn Posted 10 hours ago Author Posted 10 hours ago I initially thought it's a new innovative feature we don't know about but also in real world where the a350 will auto de-rotate way faster than any other jetliners we have seen (and nose gear is meant to come down within 2-3 seconds everytime the plane land). Of cos after some research and checking out 30-40 over landing of actual a350 from different media, and that's where I cannot see any indication the real world a350 de-rotation resembles inibuilds model, in fact the a350 nose gear de-rotate much smoother than other type of airliners. Not sure about fs2020 as I use only fs2024. I have stopped using a350 until ini guys can get it right or offer an option to turn it off return the de-rotation to the player. 1
cvn Posted 8 hours ago Author Posted 8 hours ago More actual a350 land, again show slow and often some kind of controlled gentle lowering of nose gear and touchdown. Definitely not that of inibuilds PXL_20250613_110206029.mp4
cvn Posted 4 hours ago Author Posted 4 hours ago 3 hours ago, cvn said: More actual a350 land, again show slow and often some kind of controlled gentle lowering of nose gear and touchdown. Definitely not that of inibuilds PXL_20250613_110206029.mp4 World apart, sick of this inibuilds auto de-rotation - nose just drop like a stone, faster and faster and completely no way of controlling it as it struck the ground hard each time. PXL_20250613_145605040.mp4
HZJ Posted 4 hours ago Posted 4 hours ago 17 minutes ago, cvn said: World apart, sick of this inibuilds auto de-rotation - nose just drop like a stone, faster and faster and completely no way of controlling it as it struck the ground hard each time. PXL_20250613_145605040.mp4 I sent in to support and apparently they looking at the logic. I hope they get this right soon, else they shd just give option to turn off, also for other animations especially if fps intensive and not so useful animation.
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