starjun Posted Monday at 03:30 AM Posted Monday at 03:30 AM (edited) Hello, I don't think this feature is applied in real world for typical/ normal landing. It seems to be meant for high speed aborted takeoff (where nose is automatically and quickly lower in a safe manner) for a350 or during takeoff to prevent aggressive pitch up... It seems inibuilds introduced some sort of artificial assistance to help players who cannot land or struggled with landing, land easier? Problems created is, it now has tendency to cause nose wheel to bounce (if stick is pull back to try to slow the new quick lowering of nose gear under auto de-rotation). Doing nothing to the stick will results in "slamming" of the nose gear (quick lowering of the nose gear) required in real world used for high speed aborted takeoff. I think inibuilds should modelled as close to real world and not add artificial assistance that don't apply in real a350. Please remove this feature in a hotfix as it game breaking feature at least in my view. PXL_20250602_031833479.mp4 PXL_20250601_103632463.mp4.9a1e8bfe9df394f151cd4d3b09346fe1.mp4 Edited Monday at 04:10 AM by starjun
Jack Dudley Posted Tuesday at 05:57 PM Posted Tuesday at 05:57 PM I believe this is a feature of the FBW system, but is meant to stop nosewheel bounces or other issues that you have mentioned. Notably, it can be overridden, like most other FBW inputs by the PIC if you wish to have full control of the aircraft de-rotation speed. It’s a first for this update, and I expect with further testing it should be fixed, perhaps by making the de rotation slower, or making it easier to be overridden by a simple command of the stick or perhaps other feature (disable in on-board aircraft settings). In the meantime, I believe forcibly keeping the nose at your selected attitude should stop this feature, for you to command it down to a safe level, but I’m not too sure. Cheers!
haza2 Posted yesterday at 06:14 AM Posted yesterday at 06:14 AM On 6/2/2025 at 4:30 AM, starjun said: Hello, I don't think this feature is applied in real world for typical/ normal landing. It seems to be meant for high speed aborted takeoff (where nose is automatically and quickly lower in a safe manner) for a350 or during takeoff to prevent aggressive pitch up... It seems inibuilds introduced some sort of artificial assistance to help players who cannot land or struggled with landing, land easier? Problems created is, it now has tendency to cause nose wheel to bounce (if stick is pull back to try to slow the new quick lowering of nose gear under auto de-rotation). Doing nothing to the stick will results in "slamming" of the nose gear (quick lowering of the nose gear) required in real world used for high speed aborted takeoff. I think inibuilds should modelled as close to real world and not add artificial assistance that don't apply in real a350. Please remove this feature in a hotfix as it game breaking feature at least in my view. PXL_20250602_031833479.mp4 811.2 kB · 0 downloads PXL_20250601_103632463.mp4.9a1e8bfe9df394f151cd4d3b09346fe1.mp4 1.06 MB · 0 downloads Hello guys, Thank you for your feedback and ideas. If any refinements need to be made they will be. Thanks.
starjun Posted yesterday at 09:07 AM Author Posted yesterday at 09:07 AM It would have been fine if can be easily overwritten e.g., by pulling back on the stick after main gear touches down. However, problem now is that pulling back does nothing except that after the nose gear "slammed" to the ground it will bounces back up. I have since pause playing a350 since 1.0.11, as either slamming of the nose gear or bounces of nose gear greatly break the landing experiences. It is game breaker to me, as every game involved at least a landing event. It is just not as enjoyable for me compared to previous version, and hopefully some modifications can be implemented for automatic de-rotate feature soon to address the shortcomings.
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