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The Paintkit model is not the same as the model in MSFS2020 (glTF). [I still can't get msfs2024]

The model inside MSFS2020 has the gates displaced in the UV Maps, causing the textures to look wrong.

 

PaintKit Model:

image.thumb.png.54143b4d2c2c37e2b93a5ed037649542.png

 

In Sim:

image.thumb.png.8a625f6bd83a2f8bcfc7a680928cef3e.png

 

Sim model UV:

image.thumb.png.2ae10ba4a859a5249d69afb910f62600.png

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