Powie Posted Thursday at 08:22 AM Posted Thursday at 08:22 AM This is important: Pls fix the handling of the aircraft in manual flight conditions, especially in the final approach. There is something wrong and its hard to control the planes roll rate. Correct to the right, put the stick back, the plane stops slow to roll, this ends in correcting left, the plane begins slow to roll to the left, and so on.. Theres no other plane in the MSFS with this strange behavior. Your A330 does this very very great, and also your A300. At the current state its totally crazy how the plane reacts to rudder inputs on slowers speeds...... (( I dont undertsand what your testers have don in "thousands of hours".... maybe they ar eonly able to do autolands?? )) 3
EpixXx Posted Thursday at 08:30 AM Posted Thursday at 08:30 AM Yes the Plane is absolutely sluggish in Manual Flight. You give Right Input plane Starts to Roll and After releasing the Stick it still moves further to te Right. Then you correct left and the plane again Overrolls the movement of the stick. Feels terrible at the moment! 1
Powie Posted Thursday at 08:43 AM Author Posted Thursday at 08:43 AM Remark: Autorudder and all other Assistance features are all "disabled" !!! 1
BIGralph Posted Thursday at 08:56 AM Posted Thursday at 08:56 AM Agreed! Manual flight especially on final approach is way too difficult and it has a delayed response to inputs. 2
ELON Posted Thursday at 02:23 PM Posted Thursday at 02:23 PM Some of them told me that this was normal, but I would say that it affected the experience a bit. I observed that when I operated my joystick, the ailerons would react with a delay of about 1s
ELON Posted Thursday at 02:23 PM Posted Thursday at 02:23 PM The pitch operation is normal, the roll is a little uncomfortable
EpixXx Posted Thursday at 02:40 PM Posted Thursday at 02:40 PM Jep and that Delay is the Problem, you can obfuscate it in Outside view. The Ailerons have a delay of about 1 Second after you move the Sidestick. And thats definitly not as it should be
Eddie Posted Thursday at 02:47 PM Posted Thursday at 02:47 PM Hello all, The flight-model is very carefully crafted based on heaps of data as well as A LOT of type-rated pilot guidance. It may come down to adjusting the sensitivity settings of your hardware that would eliminate the "uncomfortable" feeling. FS20: https://forum.inibuilds.com/topic/25088-recommended-controller-sensitivity-settings/ FS24: https://forum.inibuilds.com/topic/25075-recommended-controller-sensitivity-settings/ At the end of the day, we are confident that we have made a faithful recreation of the FM as per real-world pilot feedback. We are of course always going to fine-tune it as necessary. Thank you! EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
geckuz Posted 20 hours ago Posted 20 hours ago (edited) Well, what people is describing Is input lag, and It has nothing to do with sensitivity. I have that issue too and controls are set as you suggest. Even if I set a 10% curve on sensitivity I should not get an input delay, I should Just move the Stick more. Can you please investigate? It Is a Nightmare to fly an otherwise beautifil aircraft manually. Edited 20 hours ago by geckuz
EpixXx Posted 19 hours ago Posted 19 hours ago @Eddie Yeah we are talking about input lag, i have done some Rounds arround the Airport now and the Plane just handles fine until Final Approach. There the Input begins to lag. The Plane sure handles like i reallife but the only Problem is, that the Inputs to the Ailerons are delayed wich you can see clearly in Outside view.
Powie Posted 17 hours ago Author Posted 17 hours ago At the end of the day, I see many things that are commented with "because why it works so in the real aircraft". This often missunderstands that mostly all of us here - never fly a real aircraft - never sit in a real aircraft nir simulator We do this at our pc system at home, under totally different settings. Because of this often there are things, the canniot be simulated in the way like in the real airplane. I remember at these threads where the nowewheel steering was disussed thousad times..... Its a same topic, because how it is handled in the real world, is slightly impossible to map this to a simulator in the pc.... I understand the "very carefully crafted based on heaps of data as well as A LOT of type-rated pilot guidance". But remember, more than 99% of your customers are'nt typrated 😁
ELON Posted 14 hours ago Posted 14 hours ago Yes, changing the curve is not helpful, the main problem is the delay problem, from my side rod input a signal to the aircraft, the aircraft ailerons need about 0.5-1s time to feedback according to my input signal. I hope the authorities can check if there is such a problem. The plane is a very good plane, but the experience caused by the delay problem is not very good, and many people around me have found this problem.
geckuz Posted 11 hours ago Posted 11 hours ago you turn right, it turns half a second after the input, you release the stick it keeps turnig for half a second, so you turn the opposite direction to compensate, and it does the same, and you end in a rollercoaster.
Craig1231 Posted 10 hours ago Posted 10 hours ago According to Airbus documentation, the maximum roll rate in Normal law should be 15 deg/sec at full deflection. Which means it should take 2 seconds to roll 30 degress, but upon testing this in the sim, it takes 4 seconds (double what it should be). I think this needs to be investigated by the team 🙂 @Eddie
Eddie Posted 9 hours ago Posted 9 hours ago Alrighty, I've notified the team regarding the concerns mentioned here. Thank you for the feedback! EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
quinton627 Posted 9 hours ago Posted 9 hours ago Agreed. There are delays when doing manual control. Inibuilds pls look into this, thank you so much for the work.
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