baw551 Posted December 16, 2024 Posted December 16, 2024 Hello I bought the scenery but after installation I see some weird height difference in the sea near approach to runway 23. Attached screenshot Please help me Thanks
Eddie Posted December 18, 2024 Posted December 18, 2024 Hi there, Please try clearing your scenery indexes; To do that locate your folder by following the path below. (MS Store) \AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SceneryIndexes (Steam) \AppData\Roaming\Microsoft Flight Simulator\SceneryIndexes Then delete the contents inside but leave the folder intact. (The indexes will rebuild on next load of FS) This should solve the issue. Let me know if not. EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
baw551 Posted December 22, 2024 Author Posted December 22, 2024 Hi, Yes, I have already tried this but without success. I had the AmSim version but uninstalled it before installing the Atelic version. Asobo version is also removed and I don't have the Vessels Madeira mentioned in the manual. After rebuilding the indexes, the only madeira file is the atelic-airport-lpma-madeira.dat
Eddie Posted December 23, 2024 Posted December 23, 2024 Hi again, Have you tested with photogrammetry on & off when on this airport? EddieCommunity Manager IniBuilds Ltd. | inibuilds.com
baw551 Posted December 23, 2024 Author Posted December 23, 2024 Hi, Thanks for your reply. I just tried it and it doesn't effect the issue 😞 It can be some scenery that I have on my community folder that causing this issue with the Atelic. I don't know. I also tried and see if the same issue exists with the AmSim scenery and it doesn't so clearly something colliding with the Atelic one
baw551 Posted January 1 Author Posted January 1 (edited) After removing all content from my community folder I was able to find the add-on that was causing the issue. It was "Real Taxiways Europe" by JustFlight. Usually it "knows" to apply the texture only on default scenery but I guess there are exceptions 🙂 Anyway I renamed the LPMA texture BGL extension to BAK and now everything is working fine. Edited January 1 by baw551
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