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Pionites

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Everything posted by Pionites

  1. Yes, replace only those files with the new ones from the paintkit and it should work as before update, exterior part should be visible.
  2. Not an ini support, but just a livery creator/ordinary user here... Download the latest paint kit and replace the "model" files in liveries that does not work with the "model" files from that paint kit. Check the winglets, they may have changed UV mapping. My livery didn't have text on winglets, so I didn't track the UV mapping modifications.
  3. Huge thanks for jumping in and taking up this topic! Can’t wait to see the texture pack come to life — you’re awesome for making it happen!
  4. If this is automatically handled by the sim, than please accept my apologies. Something must have changed technically, because after finding the folder containing the plane's files, this is the first plane whose textures I can't open with any program. Every single one throws an error about unknown supercompression — even the official program from the creators of the KTX format fails. That's why I'm even more thrilled that you're sharing this pack. Everything in it works, which means I can finally create paintings using PBR layers... and that means the best Monday possible, for which I sincerely thank you.
  5. I did some more research and found that you've started using your own coding of KTX2 files. While I understand and support the need to protect yourself from piracy, and you're a company, not a charity after all. However, I think this has gone a step too far. You've taken away the ability for users to create "their" aircraft without mentioning it anywhere... and I admit, if I'd known, I wouldn't have spent a penny on this product. I'm the kind of user who derives pleasure not only from virtual flying (especially older and unusual aircrafts), but the pleasure is even greater when I can create a vibrant, interesting, and colorful paint job for the aircraft I use. After a hard day's work and hardships, such a moment of brain-deadening substance painter scribbles is a blessing. I won't ask you to change the coding, but I do ask that you adapt to the new situation and approach the user more effectively: expand the paintkit. Add COMP layers to the external parts. You have created a beautiful Gulf Air livery that utilizes editing these layers - why am I, as a user, limited in this? Add the ability to edit basic interior: seat colors, carpet, seat screens, and the ability to place an additional decal in a designated spot in the cockpit. It's not about editing everything, as that defeats the purpose... but rather what you see and what is an integral part of the livery/identification. I hope you understand my point and will consider the issue. Level the playing field between you and the user. I hope the community will support me in this matter.
  6. Hi! I've bought the airliner and installed it. I would love to create my own livery, but i would like to modify more than files given in official paint kit... I would also love to adjust comp layers for fuselage and engines, minor details of interior (like seat screens, seat colors, add a little sticker with available weights in cockpit, etc.). Where can I find the base texture folder? Or is it possible to enrich the paint kit with at least comp layers for fuselage? I've gone through packages and community folders and found nothing... 😞 Edit: Even though I've found those textures, I'm unable to open them... Photoshop screams about unknown supercompression scheme 65536. Any tips?
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