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ThePilotX

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Posts posted by ThePilotX

  1. 1 hour ago, VictorTango said:

    That's good to know that for the vast majority of cases 2D is sufficient.

    I do have Blender installed, but I never had the time to learn it. I assume Substance 3D Painter is not free, because it's an Adobe product, right?

    The thing I find most difficult to paint on the 2D livery are the nose cone and tail sections, and the inside of the rudder. By using the UV map it helps somehow, but it's still fiddly and really time consuming, especially because you have to wait for X-Plane to reload the aircraft... Unless of course there's a better ways of doing all this that I don't know of! 🤣

    Indeed, you need to have a License in order to use Substance and there are plenty of tutorials on Yt that can help you to get better at blender.

    Now the best way to preview/reload your textures in XP11 is using the Texture Browser tool that allows you to reload any texture that is currently loaded in your flight

    You can access it via the top menu while inflight going Developer>Show Texture Browser

    image.png.6befff6351c3dde02646d2060ac2af21.png

    Once opened you can browse for any texture you'd like using the search bar, keep in mind that it is case sensitive so if you can't find your texture it might be due to that

    After you find the texture you want to reload just double click over it, a new window will pop out and click reload

    image.thumb.png.cba488d2661620896e8d7b32eb62c5d9.png

    And that's it!

     

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  2. 10 minutes ago, VictorTango said:

    Thank you very much @ThePilotX, I'm completely new to this, so I wasn't sure I was missing something crucial! Indeed I used Affinity Photo to create the livery and was happy with the result, but my knowledge is limited.

    Should I want to use 3D painting software to make liveries, which one would you recommend? 

    No problem! 3D painting software is commonly used to paint more complex stuff into your livery, and it's often used in combination with a 2D one. For most cases using just 2D software it's enough.

    If you want to get into 3D painting i would recommend Adobe Substance 3D Painter and Blender (Which are the ones i use) But there are more tools out there if you'd like to investigate!

  3. Hey! that's one form of diffusion dithering meant to fill the pixels that are just next to the uv borders when using 3D painting software, which in most cases is used to prevent unpainted pixels on the borders that would be shown as white lines on the sim.

    If you are using just Photoshop or any other 2D painting tool then you shouldn't worry about it as long as you always paint up to the uv border, your screenshot of your livery looks good! 

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