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<rss version="2.0"><channel><title>Sounds Latest Topics</title><link>https://forum.inibuilds.com/forum/764-sounds/</link><description>Sounds Latest Topics</description><language>en</language><item><title>FIXED Improved rattles and shaking effects when performing abrupt manuevers</title><link>https://forum.inibuilds.com/topic/40049-fixed-improved-rattles-and-shaking-effects-when-performing-abrupt-manuevers/</link><description><![CDATA[<p>On version 1.1.8 I noted the update to the sounds: FIXED Improved rattles and shaking effects when performing abrupt manuevers. Just wondering if a little tweaking may be needed. Even doing a 30-degree standard turn, the rumble/buffet sounds more like an F16 in a 9G turn.</p>]]></description><guid isPermaLink="false">40049</guid><pubDate>Sat, 05 Sep 2026 18:56:39 +0000</pubDate></item><item><title>Exterior sounds audability inside cabin</title><link>https://forum.inibuilds.com/topic/37611-exterior-sounds-audability-inside-cabin/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Hi everyone,</span></p><p><span style="font-family: Helvetica, Arial, sans-serif;">I'd like to pass on an observation that I already reported on the Synaptic Discord as I'm not too sure where sound feedback is more placed more appropriately. </span></p><p><span style="font-family: Helvetica, Arial, sans-serif;">I've noticed a little issue with sound positioning inside the cabin. There's this nice feature that exterior sounds, especially the packs, are audible inside the cabin when the doors are opened. However the positioning of these is a little odd as you can hear them in the rear of the cabin when door 1L is opened. Small demo in the video:</span></p><p><a rel="external nofollow" href="https://i.imgur.com/f34XoTS.mp4">https://i.imgur.com/f34XoTS.mp4</a></p><p><span style="font-family: Helvetica, Arial, sans-serif;">As a side note: Packs could also need a little boost in range (not volume) on the exterior. In real life, you can easily hear the loud pack sound around the aircraft nose for example, but in sim, it's were the falloff already makes them inaudible. </span></p><p><span style="font-family: Helvetica, Arial, sans-serif;">Can you take a look?</span></p><p></p><p><span style="font-family: Helvetica, Arial, sans-serif;">Cheers!</span></p>]]></description><guid isPermaLink="false">37611</guid><pubDate>Tue, 18 Aug 2026 17:29:43 +0000</pubDate></item><item><title>RA callouts</title><link>https://forum.inibuilds.com/topic/37447-ra-callouts/</link><description><![CDATA[<p>NO RA CALLOUT WITH 1.0.3 fs2024 2026 version , only one time after installation than nothing, someone could please give some support here</p>]]></description><guid isPermaLink="false">37447</guid><pubDate>Thu, 06 Aug 2026 00:22:01 +0000</pubDate></item><item><title>SERV INT and MECH CALL buttons on the overhead panel have no sound attached</title><link>https://forum.inibuilds.com/topic/37371-serv-int-and-mech-call-buttons-on-the-overhead-panel-have-no-sound-attached/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Any chance of attaching sounds to the SERV INT and MECH CALL buttons on the overhead panel in a future update or is no sounds for those buttons as in real life, by design, could my feedback please be passed onto Synaptic?</span></p>]]></description><guid isPermaLink="false">37371</guid><pubDate>Thu, 30 Jul 2026 23:30:28 +0000</pubDate></item></channel></rss>
